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Showing posts from October, 2018

How to use my gamepad globally as xbox controller (on PC)?

I have been able to get this to work fairly well by moving  xinput.dll  and  x360ce.ini  to my syswow64 folder. So far, my games are able to detect an Xbox 360 controller, even though I am using a generic gamepad. This should be especially useful for Killer Instinct, as Killer Instinct is an 'app', and does not give you access to the game folder. I tested this on a Sony Vaio laptop, with a generic gamepad, and configured with x360ce. I tested the controller on Tales of Zestiria successfully. This did not work, however, on Final Fantasy XIII. I also tested Dragon Ball ZenoVerse; however, the  a  button would not register for jump. It still registered correctly for menu input.

Emulating a controller with keyboard/mouse

From looking into it, the only method I've found is to use a combination of vJoy  - create virtual controller UJR  - map mouse/keyboard to this virtual controller x360ce  - have the virtual controller map to a standard xinput/xbox controller The problem I'm running into is that UJR seems to just crash before I can do anything. Has anyone gotten a setup like this working successfully? Edit: Seem to be having better luck with UCR, rather than UJR -  https://autohotkey.com/boards/viewtopic.php?t=12249 https://www.reddit.com/r/pcgaming/comments/51fmny/emulating_a_controller_with_keyboardmouse/